Friday, September 11, 2009

Senior Project - Fall - Week 1

So, this week, we hit the ground running with a meeting on Monday with the Director for the Center for Student Innovation and our client. During this meeting, we went ahead and laid out the ideas and concepts for approaching the project this quarter, knowing fully well that with the shape the project was left in last quarter and the break that took place between the two quarters of work, that all previous momentum had been lost.

For this quarter, we are trying to accomplish the project now under the constraint of only 7 more weeks of development time (really only 6 weeks seeing as this first week is trying to get back up to speed).

The discussion this week was fruitful, as we were all able to agree and propose a product that could be useful and rewarding for us as developers and for the Center for Student Innovation and our clients. For this, we are scaling away the non-useful requirements of the project, reducing it from a social network with heavy emphasis on project management to a project discovery and aiding site with extremely loose social networking, not built in. This should give us a rich enough feature set to do the job for the clients, as well as give us something focused enough to actually complete the project fairly well and on time.

Along with this, we have come up with a list of the most basic use cases and users that take place within the system. These are going to be delivered to our clients as soon as I hear back the feedback from the team (I compiled them and made diagrams for them appropriately).

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About Me

Software engineer, game developer, writer, and student. My work revolves around games, algorithms, real-time development, and creative works.