This week, I have been working with my co-worker Krista on the design and ideas for the Race Car and Board Game activities. For this, we are working on deciding whether or not it is feasible to use a "Segway-bot", a robot which moves like a Segway, for both racing and for the board game.
Design-wise, it would be much easier to utilize one design across both projects. However, there are some drawbacks to using the Segway-bot for the racing activity:
- Knocking into obstacles or other bots can result in serious damage or failure of the robot.
- Switching lanes can be difficult.
- Stability while switching lanes can be impared due to knocking into other vehicles.
- Very limited sensor space with upright design.
Likewise, it has many pluses:
+ Same design applicable to both projects then.
+ More compact design, allowing more robots to be used on the same course.
+ Allow for smaller race courses.
So far, she has been working on looking up solid design techniques we can use for building the Segway styled robot. I have been working with various code examples for how to make the robot work effectively.
Based on allot of the code I've seen, while it is feasible for a simple robot, allowing all of the racing facilities we have discussed could be difficult.
No comments:
Post a Comment